Link: https://scratch.mit.edu/projects/269050554/
I had a lot of fun using Scratch for the last project so I knew I wanted to use it again for my final. I think I like it because the art preparation for it reminds me of the visual development process in animation, so I also knew that I wanted to form a lesson based around some aspect of that. I think it’s important that art educators know whats going on in the art industry in terms of career options and be able to help to prepare students who show promise or an interest in tapping into those highly competitive fields. Visual development and character design are just a couple examples of the many exciting career paths that are available to artists in the animation and gaming world.
I decided that for my final project, I wanted to focus specifically on character development through the exploration of facial features. I originally thought that I might take a more “realistic” and painterly approach, stylistically. My lesson was going to include a more in depth look at anatomy and form for facial structure BUT I then decided that would be biting off more than this lesson could or should chew. I think it would be easy to get overwhelmed and caught up in unnecessary details – Encouraging a more simplistic and cartoon approach would allow students more freedom to explore expression without the weight of feeling like they have to “flesh” their figure out too much. I was inspired to create this lesson plan because it seems to me that portraits and figures tend to be one of the most challenging subjects for many students and artists to really nail. Humans are so intricate and it can be really hard to capture the essence of the human spirit so that it doesn’t look like a lifeless bag of flesh… Often times, features are drawn too predictably (ex. the standard almond shaped eyes, the same nose over and over, etc..) and the expression tends to feel stiff and lifeless.. Through cartooning, one can feel a little more brave to explore a range of emotions and stylizing through exaggeration and simplified drawing techniques.
SO…. I started out by visualizing a character in my head. “Abigail.. Yes, that’ll be her name. She lives in an old stone house in New England with her pet rabbits. Her favorite holiday is probably Beltane but we still know nothing about her emotions or mannerisms.”
I first sketched her out on paper while lightly building up the form of her face with a rough idea of where her facial features would go based off of the positioning and 3 quarter angle of her body. I also roughly started sketching little facial features for her and began playing with combining and rearranging them around….
THIS proved to be harder than I thought it would be. There were so many different things to take into consideration (like if this nose and these pair of lips line up nicely like this, then the moment I swap out this nose for another, suddenly the lips are now being cut off. Or if these eyes are at this angle, the moment I use these brows, they overlap in a way that they’re not supposed to.) It is easy to run into many small problems that effect the accuracy of how all of these facial features should flow and interact with each other. The lesson that I learned from this is that keeping things slightly simple is key. Students must be mindful when drawing the facial features of how they lay on the face and how they will work in different combinations, like a puzzle.
I also created a background just by drawing a little design and repeating it on photoshop. I wanted the background to feel like wallpaper to compliment my character Abigail. Just as all aspects of the character should be well thought out (From the hair, to the clothes) so should the characters’s environment. All design elements should feel like they belong to the same world. Students will of course be asked to create their own characters but creating a background is optional.
Once I began uploading my files into Scratch, I then realized just how SMALL and pixelized everything is on there. *ouch, that hurts my detail oriented soul!* Each facial feature will be uploaded as a separate sprite and in order to get them to fit onto the face of my character bust, I had to size them down until they were so tiny, that they lost all sense of detail and now look like mere blocks of legos or like they belong in minecraft…… As I said before, simple works best for this particular assignment đ The most important part of this assignment is that students are able to explore emotions through cartooning and how this expands their perspectives on the limitless ways one can portray the human figure/character.