Alison Paton

Artist Blog

Final Lesson Plan

Link: https://scratch.mit.edu/projects/269050554/

I had a lot of fun using Scratch for the last project so I knew I wanted to use it again for my final. I think I like it because the art preparation for it reminds me of the visual development process in animation, so I also knew that I wanted to form a lesson based around some aspect of that. I think it’s important that art educators know whats going on in the art industry in terms of career options and be able to help to prepare students who show promise or an interest in tapping into those highly competitive fields. Visual development and character design are just a couple examples of the many exciting career paths that are available to artists in the animation and gaming world.

I decided that for my final project, I wanted to focus specifically on character development through the exploration of facial features. I originally thought that I might take a more “realistic” and painterly approach, stylistically. My lesson was going to include a more in depth look at anatomy and form for facial structure BUT I then decided that would be biting off more than this lesson could or should chew. I think it would be easy to get overwhelmed and caught up in unnecessary details – Encouraging a more simplistic and cartoon approach would allow students more freedom to explore expression without the weight of feeling like they have to “flesh” their figure out too much. I was inspired to create this lesson plan because it seems to me that portraits and figures tend to be one of the most challenging subjects for many students and artists to really nail. Humans are so intricate and it can be really hard to capture the essence of the human spirit so that it doesn’t look like a lifeless bag of flesh… Often times, features are drawn too predictably (ex. the standard almond shaped eyes, the same nose over and over, etc..) and the expression tends to feel stiff and lifeless.. Through cartooning, one can feel a little more brave to explore a range of emotions and stylizing through exaggeration and simplified drawing techniques.

SO…. I started out by visualizing a character in my head. “Abigail.. Yes, that’ll be her name. She lives in an old stone house in New England with her pet rabbits. Her favorite holiday is probably Beltane but we still know nothing about her emotions or mannerisms.”

I first sketched her out on paper while lightly building up the form of her face with a rough idea of where her facial features would go based off of the positioning and 3 quarter angle of her body. I also roughly started sketching little facial features for her and began playing with combining and rearranging them around….

THIS proved to be harder than I thought it would be. There were so many different things to take into consideration (like if this nose and these pair of lips line up nicely like this, then the moment I swap out this nose for another, suddenly the lips are now being cut off. Or if these eyes are at this angle, the moment I use these brows, they overlap in a way that they’re not supposed to.) It is easy to run into many small problems that effect the accuracy of how all of these facial features should flow and interact with each other. The lesson that I learned from this is that keeping things slightly simple is key. Students must be mindful when drawing the facial features of how they lay on the face and how they will work in different combinations, like a puzzle.

I also created a background just by drawing a little design and repeating it on photoshop. I wanted the background to feel like wallpaper to compliment my character Abigail. Just as all aspects of the character should be well thought out (From the hair, to the clothes) so should the characters’s environment. All design elements should feel like they belong to the same world. Students will of course be asked to create their own characters but creating a background is optional.

Once I began uploading my files into Scratch, I then realized just how SMALL and pixelized everything is on there. *ouch, that hurts my detail oriented soul!* Each facial feature will be uploaded as a separate sprite and in order to get them to fit onto the face of my character bust, I had to size them down until they were so tiny, that they lost all sense of detail and now look like mere blocks of legos or like they belong in minecraft…… As I said before, simple works best for this particular assignment 🙂 The most important part of this assignment is that students are able to explore emotions through cartooning and how this expands their perspectives on the limitless ways one can portray the human figure/character.

Personal Work – Screen Printing

My original screen printed designs are first hand drawn, printed onto cellophane sheets and then burned into high mesh screens, all from my home studio. I hand print all of my art work onto high quality fabrics and apparel that I sell on my Etsy shop.
(www.etsy.com/shop/NocturnalStudiosLLC)

Thank you for looking 🙂
– Alison
Nocturnal Studios

James wearing the Elven Bow & Arrow tee in Black.
Gunel with the Wolf Spirits Tote Bag.


My fiancé Aaron, wearing the Wolf Spirits Tee in White

Gunel wearing the Elven Bow & Arrow


Lily wearing the Unicorn


Baby Delilah wearing the Woodland Moth

Miccah wearing the Frog design

 

 

 

Maker Day








 

I was so pleasantly and genuinely surprised with how engaged every student was with the project and how different each of their creations were. My group had prepped a lot of materials for the sea creatures project because there were a lot of different elements involved in the final piece and I was unsure of how much assistance some of the students might require but after being introduced to what deep sea creatures were through reference photos and conversations, students got right to work brainstorming and sifting through our materials with a clear vision in their heads of what kind
of creature they wanted to make. It was such a joy to see their creative process unfold and to witness the whole project come together!
The adults seemed excited by the deep sea creatures as well, so often times they tried to get involved, offer ideas and help out with the actual making of the project. The children usually already had an idea in their minds and didn’t want their adults to guide the creative process but rather just help out with the busy work of cutting things out and helping with gluing. I had spent a lot of time cutting out little props for their backgrounds and my group and I had painted cereal and cracker boxes ahead of time as well. I think that this prepping worked very well because the students were able to put more focus into the development of their creatures which took a while.If we would’ve asked them to do everything themselves, it might have been asking too much. Things would’ve been having to dry and younger children might’ve lost interest if there were too many steps. The younger children were happy to sort through all the props I had made and they still were able to play ‘art director’ as they chose where they wanted to glue things down and how they wanted to craft their mini sea world. The props also didn’t stunt the student’s creativity as some of them still made their own props, decorated the props that we’d gave them, or even turned the props into new and inventive things that we as the ‘art teachers’ hadn’t thought of.











Scratch – Visual Development


This assignment was my favorite thing that we’ve done in this class. My background, my ‘Star Catcher’ character, and star design were first imagined and hand drawn with pencil and brush pen. Then I painted them and added color on Photoshop CS6.

“It is at the top of Mt. Everstar where infinite amounts of star beings float freely. Help the Star Catcher to catch those stars so that she may bring some back to her homeland to uplift her people and shower them with stardust of light and love!”

Scratch Project Link: ‘Star Catcher’ by Alison Paton
https://scratch.mit.edu/projects/261475812/



 

Lantern Project



For this project, I wanted to create something that I could give to my Mother. When asked to come up with the four images that would make up the sides of the lantern, I decided to keep it simple and draw graphic shapes that represented my Mother’s life style and interests. I chose the deer antler because she is from the Adirondack Mountains where she was brought up as a very forest savvy and survival minded hunter. I chose the maple leaf because she grew up with a sugar shack where her and her siblings would tap trees and make maple syrup. The harmonica because my mother plays the harmonica and the daisies because her favorite flower is the Adirondack daisy. I enjoyed the guidelines that required us to work with illustrator and the templates. As an artist who tends to work very meticulously and detail oriented, I also recognize that sometimes less is more and my brain also enjoys the occasional opportunity to work more symbolically and minimal. I would say that the only thing that hurt my creative process was the amount of time and energy that was put into the Arduino and LED’s. For me personally and speaking honestly, I am not fond of the blinking lights as an aesthetic or creative choice. It’s not something that I find to be aesthetically pleasing and since so much time was dedicated to all of the many steps that went into making the Arduino work, much less time was spent on the actual art and designs of the lanterns themselves. I do think I would have designed my lantern differently if more of my time and attention could have been put into that aspect of the assignment.

How did your process reflect (or not) design thinking?
ASK – I had to ASK myself what kind of theme or imagery did I want to use to incorporate into the design of my lantern. I immediately thought of my Mother as her being a source of light in my life!
IMAGINE – I had to imagine what kinds of shapes and lines would work as a laser cut. I had originally planned to create more detailed drawings in illustrator but when I started trying to envision how that would translate as negative space cut out of wood, I realized that I’d rather save myself the headache and create some simple and clean silhouettes instead. Imagining and being able to think ahead was very important during this design process.
BUILD – I then had to BUILD the lantern and bring all of the components of the wooden sides and the Arduino together.
EVALUATE – I had to EVALUATE every step of the Arduino process over and over. There were so many steps involved and it was very easy for any little thing to be missed or to go wrong. My brain felt very numb to the technicality of it all. Having to continuously evaluate and revise each step along the way, while slowly inching closer and closer to a successful end result felt exhausting. Every creative design process involves this kind of dance with the project where the artist is continuously evaluating and revising but I think it depends on the artist’s personal vision and sense of passion attached to the particular assignment, that determines wether the struggle felt more rewarding or frustrating in the end.
SHARE – Then of course the SHARING aspect of any assignment, wether it’s through class critique, blogposts or even working amongst others and watching the other projects evolve along side yours is always rewarding and an important part of the design experience.





What did you learn? Describe your learning process.
I learned how laser cutting works! I enjoyed the experience of planning and designing something intended for a material that I haven’t worked as much with, like wood. During my wood cutting appointment, I was excited to watch how it all worked and it got me day dreaming about how I might be more open to exploring working with wood on personal projects in the future. I also learned that it is possible for something to feel harder the second time! For some reason, the steps that it took to get the LED’s to work felt much harder than it did on the last assignment. Probably because there were more challenges and steps within the process this time around.

What was most challenging? What was most fun?
The absolute most challenging part of the assignment was the
.*drumroll*
 Arduino! The most fun was planning the art work for the lantern and watching the laser cut process.


How did this activity connect (or not) to your prior knowledge of art and art education?
I’ve worked with illustrator in the past but it’s been a few years. I mainly work with Photoshop so tweaking and editing on PSCS6 was a breeze but I believe the last time I used illustrator, it was CS4, so I was happy for an excuse to play with the program in CS6. I forgot how satisfying it feels to draw in vector (Ahhhh, the sweet simplicity of infinitely smooth lines!)

How might you use and/or adapt this activity in an art classroom?
I would simplify the lighting aspect of the assignment and have students put more focus into their art and the overall visual development of the lantern. I would create a presentation that looks into the history of lanterns and lighting design and I would like to focus on inspiring them to think conceptually and outside of the box when it comes to what they can dream up as a possibility for the art of their lanterns.  Of course planning and building the lighting is an important aspect of the lantern assignment but it feels more like it should be “the cherry on top” and not the majority of the time and focus for the assignment. For time’s sake, I wouldn’t want the Arduino process to compromise the focus that student’s give towards the artful approach of designing their lanterns – I think I might even skip the Arduino all together and with younger children, I would incorporate tea lights instead.

Arduino


 (The original painting at full size)

How was this project similar/different from the circuit card project, particularly in regard to your sense of intrinsic motivation/ tolerance for overcoming difficulties?
This project was similar to the circuit card project with it’s use of battery powered lights and simple circuits with copper tape. This project also allowed us the freedom to choose how we wanted to make use of the light within our own personal work. The addition of the attiny definitely made the process for this project more challenging, as the coding that went along with it felt like learning a different language. In the beginning, I had difficulty during both assignments but I eventually had those break through moments where it all began to make better sense. It’s almost similar to the concept maps that we’re making in ARE 300 because we must understand how to make connections and how to construct different pathways (with the copper tape) in order for “those light bulbs to go off” (a play on words as well as literally)  and to form the “bigger picture”.

 The Moth, it speaks!

How did your process reflect (or not) design thinking?
Since the lights have the potential to be slightly over powering or distracting, I think that the design process heavily relied on careful consideration of how the lights effect the artwork. I had to ASK myself how the use of lighting would best honor the aesthetics of my own artwork. Then I had to IMAGINE how I wanted to incorporate the lights (into what part of the image and at what speed) As cool as it looked to have the lights blinking quickly, I decided that they needed to blink more slowly, as I wanted it to feel like the Goat and the Moth were having this intimate conversation with each other. I had to BUILD the circuit carefully and slowly (as you can see from my very neat circuit, I didn’t want to miss a step or run the risk of making any small and frustrating mistakes. It worked perfectly at first and by morning the lights began to flicker before giving out all together. I had to EVALUATE the problem which I figured out was either a dead battery or a problem with my switch. Both seemed to be giving me problems so, I ended up changing the battery and was able to SHARE my project successfully with working lights by the time it came to sharing with the class.



What did you learn? Describe your learning process.
I learned just how intricate and challenging working with coding can be. If one little thing is off, it will throw the entire project off. The cause for the lights to stop working can even be something as simple as needing extra soldering, the angle of the legs of the LED and how they come into contact with the copper tape or a dying battery. I learned that making sure to keep things simple, neat and organized can help to avoid a lot of potential problems.

What was most challenging?  What was most fun?
Often times, when I would run into issues where my circuit wasn’t working, I’d eventually figure out that it had been one little thing that threw off the entire circuit.
These circuits are made up of so many little details and components that all must be perfectly in order and accounted for in able to work successfully. That was the most challenging part! By paying close attention to the small and seemingly insignificant details, one can avoid the minor mistakes. The most fun was seeing the lights work successfully!

How did this activity connect (or not) to your prior knowledge of art and art education? It was interesting being able to incorporate this project into a piece of our own artwork. I tend to work in a very intimate and specific way and it was a good experience for me to allow another design element the felt outside of myself and my own realm of creating, to join in and contribute to a preexisting piece. I was able to observe and almost measure the project’s impact in a different way by using it on top of my personal work.

IMG_9544-1o1sfjs (Video Link)

How might you use and/or adapt this activity in an art classroom?
I think I would use this project in a similar way to how we did in class. Allowing students to choose where and how they’d like to incorporate their lights would give them some extra inspiration and would challenge them to really envision what they’d like to say through their art work. If a project is made to be more personal, then students are more likely to feel motivated.

Personal Work – Embroidery

I am primarily an artist with a background in character design and illustration. A couple of years ago, I decided to explore hand embroidery as I prefer to work with mediums that feel more timeless.  All of my embroideries are carefully and painstakingly hand stitched with so much love and I approach them as if I’m painting but with thread. I embroider on collected antique fabrics as well as items that I hand sew myself.

I run a small business from home called Nocturnal Studios where I sell my embroideries, illustrations and other designed goods.  If you like what you see and would like to follow along with more of my work, follow me on instagram at @nocturnalstudios

Thank you for looking!
– Alison

The Yule Goat, Hand Embroidery

Moth Bush Hand Embroidered Pillow

The Rabbit Hand Embroidery

Mushrooms Hand Embroidery

Prince of the Meadow Deer Pouch Hand Embroidery

White Snake Hand Embroidered Pillow

Medieval Spinning Wheel Hand Embroidered Pillow

 

Circuit Card



Focus Question:  How can simple circuits add meaning to an image?
I wanted to create a card for my fiancé. As I reflected on the assignment and envisioned the feeling and personal message that I wanted the card to express , my mind immediately wanted to take advantage of the use of light to represent something of a celestial, vibrationally connected and spiritually alligned nature. The classroom materials that I chose to gather, my use of collage and my creative choices were carefully planned and based off of how I wanted the use of light to reflect a personal message dedicated to my fiancé. The fact that we had to use a simple circuit helped to direct some of the choices that I made visually and aesthetically. All visuals tell a story to some degree and the use of the simple circuit to create light added another layer of depth to that visual story telling. It gave the image life.



What did you learn? Describe your learning process. What was most challenging?  What was most fun?
The creative process for this assignment was interesting. I found myself to be more emotionally engaged with this assignment than I have been with previous assignments for this class – perhaps because we were asked to dedic
ate it to someone we cared about – There was a little more room to put ourselves into this assignment. Besides, of course, learning how to create the paper battery holder, I also learned a bit more about how I navigate on an artistic internal level when asked to add and work with an extra element like light. There were times where I felt resistance within myself towards the mechanical nature of incorporating the circuit and I had to allow myself to sit with that discomfort. The most challenging part was that I struggled to get the lights to work consistently. Despite my carefully crafted circuit the LED’s had trouble staying lit unless I would apply extra pressure with my fingers to the LED legs against the copper tape. I tried taping them down to create extra pressure and I tried bending the LED legs at different angles to give more contact but it still seems to be finicky. Regardless, I still enjoy the results of my final product. The most fun was watching my ideas unfold as I brainstormed, gathered my materials, arranged and crafted my card.


How did this activity connect (or not) to your prior knowledge of art and art education? How might you use and/or adapt this activity in an art classroom?
I’ve never worked with simple circuit lights before this class but I enjoyed the many different levels of making that were involved in this specific assignment. There is something educational and exciting about the multidimensional experience that comes from combining visuals with other elements (light, sound, etc..). I imagined using this activity in a classroom to create card mobiles. The cards could either be dedications to someone special like we did or they could be personal goals/dreams, or even get well cards -At the end, putting them all together as a mobile would almost create this interesting and unified hanging sculpture of light.



Moving Images

Focus Question:  How did the iterative design thinking process come into play in this activity?

Ask: This assignment was slightly more open-ended than previous assignments. My group and I had to ask ourselves how we could incorporate motion into something that involved pictures and how we could do it in a way that felt cohesive and interesting.
Imagine: Ashley came up with the idea to create an earthquake which was a great starting point for our ideas to then branch off of. We envisioned shaking movements with photos of landscapes and buildings.


Build: We got to work cutting out and organizing images of landscapes and buildings. We taped the motor to the inside and to the top of our carton and ended up having to attach a glue stick to it as well in order to get it to move more aggressively to resemble an earthquake. We used all the images of landscapes to decorate around the body of the carton and then we used all of the images of buildings to rest on the top like a little town. We considered how images stand in a pop-up book and we decided to create and attach accordion folded pieces of paper underneath each building cut out because it would help to create more motion in our buildings and the varying heights would give our little town some more depth.


Evaluate: It took a lot of trial and error and we used almost all of our available time to get our desired results but in the end, I think we created a successful mini earthquake!


Share: We then of course had to share our moving images with the rest of the class and explain our process. Since this project was a little more flexible and unpredictable, it was interesting to see what everyone came up with and how different all of the projects were.

1. What did you learn? Describe your learning process. What was most challenging?  What was most fun?  (.5 points)
I learned how difficult it can be to get motion to match image successfully. Since there is a time limit, you have to commit to an idea and really brainstorm how to make it work. The envisioning and initial concept will determine all the steps and challenges that you then must face along the way. Once we created all of the visuals of a town, it was very important that we succeed at creating motion that would resemble an earth quake. There are so many little contributing factors that effect motion (like weight and positioning) and so it takes a lot of exploration and testing things out to see what works. The most challenging part was getting it to move correctly and the most fun was setting up the little town and seeing those two elements of the project come together. 

2. How did this activity connect (or not) to your prior knowledge of art and art education? (.25 points) How might you use and/or adapt this activity in an art classroom? (.25 points)
I personally have never worked with visual projects that involve motion like this. It is an interesting idea to get students to think of how they can incorporate motion and picture together. Especially because motion really adds another layer of depth and story telling potential to a visual project. I think it would be neat to come up with some kind of animation inspired project that explored using picture and motion and really focused on the story telling quality that these projects could offer.

Scribble Bot

The “Energetic” Scribble Bot

The first question my partner and I had to ASK ourselves was “How can we explore different ways of creating motion?” We experimented with different materials, weight and how the positioning of differently weighted objects effected motion.

 

We carefully measured out where we wanted to position and then tape our markers to assure the most stability for our drawing bot. We also knew that we wanted to hide the wires inside of the cup to make sure that they wouldn’t get in the way of our spinning, motor powered propeller. We were then given the word “Energetic” and were asked to create a drawing bot that would embody that characteristic. We had to IMAGINE what kind of movement and markings an energetic drawing bot would make. We knew we wanted our bot to be relatively fast, so we worked to BUILD our bot to be as even and stable as we could. It was easy to get it to move quickly because it didn’t have any uneven weight working against it.

(Lines became too smooth, not energetic enough!)

We also found that by taping the motor toward the top of the inside (to give the propeller enough height to spin without hitting anything) and by stabbing a glue stick to the vibrating point on the motor, it had a lot of power to ensure speed. We then found that the bot was almost so well measured and weighted, that the marks created by the markers were actually too smooth and instead, we wanted it to feel like the drawing had more energy to it as well. We had to EVALUATE why the markers were drawing so smoothly and ASK ourselves what we could do to make the lines more energetic.

Through trial and error, we eventually figured out that by attaching a popsicle stick to our glue stick, it proved to be just enough weight needed to help throw off the bot to create more energetic markings while not throwing it off so much that it effected the speed. WE FOUND THE PERFECT BALANCE – SUCCESS! In terms of decoration, we chose to dress our bot with green feathers and fuzzy pipe cleaners. I wanted to IMAGINE that it was an abstract, tiny and energetic creature. Lastly, we had to SHARE our final product with the rest of the class. It was fun to see how different and successful all the other designs were. The majority of the class guessed correctly, that our word was “Energetic”. Receiving that feedback felt like the final test to make sure that our Drawing Bot really portrayed what it was meant to.

IMG_8801-1pnouis   (Video Link)

What did you learn? Describe your learning process. What was most challenging?  What was most fun? I learned how to create energy and motor propelled movement through the use of a simple circuits! This process was brand new to me and this project turned out to be super fun with surprising end results. The most challenging part was the trial and error that it took to get the bots to move in a way that represented our special word. I thought that the entire process was lots of fun, especially seeing everyones creations at the end.

How did this activity connect (or not) to your prior knowledge of art and art education? (.25 points) How might you use and/or adapt this activity in an art classroom?
I’ve never worked on a project that involved me having to think creatively towards an objects movement so that was pretty exciting. There was so much creativity involved and the imaginative conceptual planning that it required was very similar to the way that I navigate my way through other creative processes.
This project would be such a fun activity to do with high schoolers. The simple circuit is simple enough that middle schoolers would be able to do it as well but the part that might be most challenging for them is trying to get the movement to match their given word. I anticipate that being a little too advanced and difficult for middle school. To simplify things for that age group, perhaps rather than giving them words that describe movement or emotion, they are given the challenge to fabricate an animal or made up creature. It would be fun for students to see there creations come alive through movement while taking a little bit of the pressure off of the technical aspects of how to make the movement match descriptive words.


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