https://www.britannica.com/technology/Kinetoscope
The Dream-o-scope
My final lesson plan is based on the first motion picture display, the Kinetoscope, and how film is an important form of art. I was inspired by the idea in my History of Film class because the Kinetoscope was the most complex form of technology in the 1880’s, which created a new realm to explore within photography. As film became more popular and in depth, storyboarding became extremely important because it allows the director (or the student) room for creative thinking and problem solving before diving into the final product.
Things I still need to add to my Dream-o-scope:
-a three-piece pyramid structure to hide interior, the pyramid structure will have peepholes for the viewer to see a bird’s eye view of scene.
-circuits will have coded lights that are compatible with the scene (a light up waterfall, light up moss/plants and light up roof tops on little foam buildings.)
-might paint exterior cardboard black, but we’ll see if I have time…
First, students will learn about the creation of the Kinetoscope and the art of film. After, they will create a three scene storyboard drawing (worksheet) based on a dream; whether the dream is good, bad, weird or exciting, it is all up to the student’s imagination. Once the students come up with a story, they will start to build the structure of the dream-o-scope with cardboard and design the interior based on storyboard drawing. Using Arduino, the student will be able to code a light pattern with the LED circuits to capture an interactive element into the scenes. Each scene will being extremely unique to the student; therefore in the end all students will have different final outcomes. Students will be able to view peer’s Dream-o-scopes and make up their own storyboard based on that individual’s project. Lastly, they can share their favorite stories!
Since our class revolves around digital media, I thought the Kinetoscope was a perfect lesson plan idea because it created such an upgrade in technology and lead to further technological advancements. As future art educators, technology is going to keep advancing and students will be more “up-to-date” than us teachers ever will. Therefore, incorporating digital media will keep the students engaged with the projects; creating a fun learning experience!
updates!!