Directions: same as before, use arrow keys to move the fox and “tag” the owl 8 times to win.

I kept the basis of my first scratch prototype. Since we needed two costumes for each sprite, it came in handy that one of my sprites costumes already changed when the arrow keys are used. The fox’s second costume is a cat (well sort of). To add the costume change to the second sprite (the owl), I made it so that it changes every time it touches the fox (/cat). I knew I wanted to use the fox in my design, and needed something for it to chase. I thought the owl had related to it somewhat, and since it can fly it fit the original prototype’s actions. To add the backgrounds in, I set it to switch when the score reaches 4, and then again when the score reaches 8 (when the game is won).

I learned from my classmates to just play around with art and images, that the game does not have to be 100% logical; meaning and relationships between images can be implied through motion and theme.

This relates to my prior knowledge of art in that it reflects the process of combining multiple  media (drawings, paintings, photos, collage, and even digital media coming together). In art education it reflects the idea of building upon previously learned skills; we used our skills learned from our previous prototype to make this one.

In my classroom, I think this would be a fun way to have students turn their artwork into a game, or they could take characters from their favorite movies and books and use them to make a game, which would be a good way to make learning the basics of code personally meaningful and engage students.