For this game: controls are the left, right, up, down arrows; collect 5 tacos to win
This took a lot of iteration, mostly just by playing around with the code blocks and see what flowed better. I decided to do a chase game, and I was drawn to the wizard frog and wanted to give him some character. I almost picked the star as what he chased, but I thought it wasn’t fun enough. Once I had basics down, I wanted to animate the frog and taco, which the tutorials were very helpful for. I played around with color, size, etc., and I thought the fish eye effect helped add to the idea that he’s eating tacos, and the color changing helped tie the story together. I knew I wanted to make the taco spin, at first adding the turning blocks, but it wasn’t fluid. But wait, there’s apparently a tutorially for that too! I learned I just had to add a forever code block around it. I think I spent the most time trying to figure out how to end it though, playing around with sequence, timing, and aesthetic.
Here’s my final code for this game:
I learned how to work some of the features of Scratch from my classmates, including how to embed a video/game and how to add new audio.
This related to my prior knowledge of art education in that it allows steps to first be model in order to provide a basis for later independent work. It also relates to my knowledge of art in that you can use it for artistic expression.
In a future classroom, I would totally not only use this to introduce code and engage students in experimenting with code, but I definitely would want to use it to give students a platform to use their imagination and creativity, as well as express themselves and develop stories.
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